GAETAN Animation
RESUME
Professional
info
Since arriving on the professional scene in 2017, I’ve worked hard to capture and intrigue the animation community. I gather much of my inspiration from personal experiences, the environment and animators around the world. Being able to both animate and rig is a skill set that really helps to shape the way I work, both creatively and within a team. I find I am able to solve a lot of rigging problems, and communicate well between departments to solve problems fast and efficiently. If you would like to talk about working together, or if you have a specific project you would like to propose, please do not hesitate to contact me.
SOFTWARE
MAYA
3DS MAX
Work
experience
Freelance Animator
June 2023 - Present
Character Animator - Animal Logic
February 2023 - June 2023
"Leo"
Cinematic Animator - 2K games
July 2022 - February 2023
"Bioshock"
Character Animator - Reel FX
Nov 2020 - July 2022
"Scoob! Holiday Haunt (canceled)" | "Super Giant Robot Brothers" "Back to the Outback"
Character Animator - Blue Sprit
Feb 2020 - Oct 2020
"Oum Season 2" | " Gigantosaurus Season 2"
Character Animator - Cinesite
Oct 2018 - Jan 2020
“The Addams Family” | “Extinct” | "Fearless"
Rigger - Cinesite
May 2018 - Oct 2018
“Fearless” | “Riverdance".
Character Animator - Digital Dimension
Sep 2017 - April 2018
"Zafari"
Rigger - Cinesite
Jan 2017 - Sep 2017
“The Star” | “Trouble"
LANGUAGES
FRENCH
ENGLISH